Abstract
Science and innovation, and technology, are a space that allows the articulation between the visual, the manipulation of applications and knowledge networks for the transformation of information. For this reason, the use of tools that generate 2D and 3D designs, promote the projection of ideas for the solution and promotion of research, allowing creativity to be expressed, promoting development initiatives in the community, generating a motivation for personal growth in each one. of apprentices using advanced technology in order to project their products locally, impacting regionally, nationally and internationally. It is because of the above that today videogames, despite being a virtual world, contribute to the learning of tools and the value of things, developing skills, including managing finances in a fun and ingenious way.Downloads
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